Patch 26.17

Patchnotes

Jeder Champion-Buff, -Nerf und jede Anpassung aus dem neuesten League-of-Legends-Patch, mit Riots Balance-Begründung.

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Champions (14)

Aurelion Sol

Aurelion Sol

Aurelion Sol has come out the loser of last patch's mage adjustments, so we are giving him a buff to help him out. In particular, we are buffing his W cooldown so he can use it a bit more freely rather than only when a reset is likely. This should also make it a bit more clear to players that W is typically the stronger second skill to max, rather than E. Q - Breath of Light

Q - Breath of Light

  • Mana Cost Per Second: 35 / 40 / 45 / 50 / 5530 / 35 / 40 / 45 / 50

W - Astral Flight

  • Cooldown: 22 / 20.5 / 19 / 17.5 / 16s22 / 20 / 18 / 16 / 14s
Cho'Gath

Cho'Gath

Cho's early game has lost pizzazz with Hail of Blades and Hextech Rocketbelt nerfs, so we are making it up with a bit of early damage when he does get those autos off.

E - Vorpal Spikes

  • Base Damage (x3 attacks): 20 / 40 / 60 / 80 / 100 (+30% AP) (+2.5% - 3.9% (+.5% Per Feast) Target Max HP)30 / 50 / 70 / 90 / 110 (+30% AP) (+2.5% - 3.9% (+.5% Per Feast) Target Max HP)
Graves

Graves

Graves has had a number of indirect buffs over the last few patches and this has put him in a pretty strong spot. We are looking to soften a bit of his ability to snowball the game with high AD builds. Q - End of the Line

Q - End of the Line

  • Initial Damage: 50 / 75 / 100 / 125 / 150 (+65% bonus AD)50 / 75 / 100 / 125 / 150 (+55% bonus AD)
  • Return Damage: 80 / 125 / 170 / 215 / 260 (+55 / 70 / 85 / 100 / 115% bonus AD)80 / 125 / 170 / 215 / 260 (+45 / 60 / 75 / 90 / 105% bonus AD)
Irelia

Irelia

Irelia is one of League’s highest stakes snowballing dependant skirmishers, but we feel like even when ahead she is failing to scale into a real carry threat

Q - Bladesurge

  • Damage: 5 / 25 / 45 / 65 / 85 (+70% AD)5 / 25 / 45 / 65 / 85 (+80% AD)

W - Defiant Dance

  • Damage Reduction Ability Power Ratio: 7% per 100 AP (Halved for Magic Damage) (reduced to 75% value for Magic Damage in Arena)8% per 100 AP (Halved for Magic Damage) (reduced to 75% value for Magic Damage in Arena)

R - Vanguard's Edge

  • Ability Power Ratio: 70%100% (It is already 100% in Arena, so this is standardizing the value)
LeBlanc

LeBlanc

With the previous version of Statikk Shiv that drove nerfing her AS ratios no longer in the game, we’re bringing these closer to a typical champion’s baseline. Simultaneously, having some room for power, we are giving her some AP ratio buffs to make sure she's still interested primarily in AP assassination builds.

Base Stats

  • Attack Speed Ratio: 0.40.625
  • Attack Speed Growth: 2.35%1.5%

W - Distortion

  • Damage: 75 / 115 / 155 / 195 / 235 (+80% AP)75 / 115 / 155 / 195 / 235 (+90% AP)

RW - Mimic: Distortion

  • Damage: 150 / 315 / 480 (+80% AP)150 / 315 / 480 (+90% AP)
Nasus

Nasus

Nasus top has been able to benefit from the shift in his stacking paradigm. We are happy to see our favorite dog get his fill of treats, but want to make sure that we keep his power within reasonable bounds, therefore we are going to be tapping down some of Nasus' top specific strengths, like persistently lifestealing off of minions.

Passive - Soul Eater

  • Life Steal: 12 / 18 / 24%10 / 15 / 20%
Nocturne

Nocturne

Nocturne has been sitting in a pretty strong state across skill levels for a while. We are excited about the opportunities that open up when Nocturne unlocks his ult, but want to add a bit more personal risk to him accessing that high moment.

Base Stats

  • Armor: 3836
  • Health: 655640
Qiyana

Qiyana

Qiyana's play has moved out of primarily mid to jungle. While we are happy to support her as a jungler, mid is where she’s been underwhelming recently .

Q - Elemental Wrath

  • Damage: 70 / 100 / 130 / 160 / 190 (+85% bonus AD)80 / 110 / 140 / 170 / 200 (+90% bonus AD)
  • Monster Damage Modifier: 175% against Monsters160% against Monsters
Thresh

Thresh

Thresh has been quietly sitting at a high winrate and picking up playrate over the year.

E - Flay

  • Active Damage: 75 / 120 / 165 / 210 / 255 (+70% AP)65 / 110 / 155 / 200 / 245 (+60% AP)
Trundle

Trundle

Sometimes you just wanna club your opponents to death, and while Trundle has been a resilient utility pick for his pillar and ult, we feel his personal clubbing power has actually been a bit limp.

W - Frozen Domain

  • Attack Speed: 30 / 45 / 60 / 75 / 90%30 / 50 / 70 / 90 / 110%
Vayne

Vayne

We believe Vayne may need larger scope work in the future to help out her bot lane, but for now are prioritizing constraining her top lane power. These changes should impact her up there more than in bot lane.

Base Stats

  • Health: 550 + 103/Level580 + 98/Level
  • Health Regeneration: 3.5 + .55/Level4 + .5/Level
  • Attack Speed Ratio: .658 + 3.3%/Level.67 + 2.8%/Level

Q - Tumble

  • Mana Cost: 3046 / 42 / 38 / 34 / 30

W - Silver Bolts

  • True Damage: 6 / 7 / 8 / 9 / 10% Target Max HP4 / 5.5 / 7 / 8.5 / 10% Target Max HP
  • Minimum Damage: 50 / 65 / 80 / 95 / 11040 / 55 / 70 / 85 / 100
Xerath

Xerath

Xerath has rested slightly high in power both mid and bot, and after last patch's adjustments to mages has come out on top in mid lane compared to others. Given his extremely high ban rate in certain regions, he's due a light nerf.

Base Stats

  • Health: 596575

Q - Arcanopulse

  • Damage: 75 / 115 / 155 / 195 / 235 (+90% AP)70 / 110 / 150 / 190 / 230 (+90% AP)
Yasuo

Yasuo

While Yasuo has definitely been able to snowball and carry games, we believe that similar to Irelia, he is too reliant on snowballing rather than just being a proper scaling carry. We also want to encourage him to prioritize early crit strike builds over Blade of the Ruined King, so we are reducing his crit damage penalty which will simultaneously encourage this as well help him scale without significantly impacting his early game snowball.

Passive - Way of the Wanderer

  • Critical Strike Damage Reduction: -10%-5%
Yone

Yone

Similar to Yasuo, Yone has also been an excessively snowball reliant carry, though less so. Bros stay together.

Passive - Way of the Hunter

  • Critical Strike Damage Reduction: -10%-5%

Gegenstände & Sonstiges (2)

Stormrazor

Stormrazor

Stormrazor almost had its time in the sun earlier this year, but has ended up remaining second fiddle.

Sundered Sky

Sundered Sky

Last patch’s Sundered Sky nerf was a step in the right direction, but landed a bit under-target given all of the other moving pieces of that patch.

Champions

  • Base Health Regeneration: 6.14.5
  • Health Regeneration Growth: 0.60.45
  • Health: 460440

Items

  • Combine Cost: 750g (2650g total cost)350g (2250g total cost)
  • Health: 430500
  • Cooldown Reduction: 0%10%
  • Innervation Health and Mana Restored: 50 / 2060 / 25

Runes and Progression

  • Rune Pages: Everyone has been given 2 additional Rune Pages for free
  • Influence Points: IP gained per game has more than doubled
  • Classic XP: Classic XP gained per game has doubled
  • Bug Fix: Players no longer gain party XP/IP bonuses when solo queued
  • Quintessence IP Cost: 12501000
  • Minor Rune IP Cost: 650500

Systems

  • NEW Champion Swap: Enabled during the Loadout phase.
  • NEW Swap Request: Players can request to swap champions, and players can accept swap requests. Lanes stay the same.
  • NEW Champion Pick Order Swapping: Players can swap champion pick order.

Art

  • Art Updates: Added missing foliage and decals, removed an unintended prop, updated decals and map details, and corrected affected walls, ground, and mesh normals.
  • Lighting Updates: Updated lighting at both spawn locations and on the purple diamond torches to look closer to the original.

Bugfixes

  • Fixed a bug where Exhaust reduced true damage.
  • Fixed bugs where Iceborn Gauntlet, Kayle’s Reckoning, and Shaco’s Two-Shiv Poison ignored Master Yi’s Highlander’s slow resistance and Morgana’s Black Shield.
  • Fixed bugs where many spells did not trigger Call for Help and therefore did not provoke minion aggro.
  • Fixed a bug where moving a stacked Tear item over another Tear item could copy the number of stacks to the other Tear items.
  • Fixed a bug where Vayne’s Condemn (E) granted 8 Tear stacks instead of 4.
  • Fixed a bug where placing Red Trinket, Sight Ward, or Vision Ward canceled Recall.
  • Fixed a bug where Statikk Shiv triggered before a ranged projectile landed on an enemy unit.
  • Fixed a bug where Sivir’s Spell Shield (E) did not block Leona’s Zenith Blade (E).
  • Fixed a bug where the client could display an empty content area after the XP Results screen.
  • Fixed bugs where Nidalee’s Bushwhack/Pounce (W) tooltip omitted the trap duration, displayed debug text for Cougar Form damage values, and displayed incorrect spacing and text colors.
  • Fixed a bug where Lulu’s Faerie Companion (Passive) glowing model VFX disappeared after disconnecting and reconnecting.
  • Fixed a bug where Amumu’s Despair (W) VFX disappeared and its SFX remained at Amumu’s last location after disconnecting and reconnecting.
  • Fixed a bug where Leona’s Zenith Blade’s missile hitbox was too narrow.
  • Fixed a bug where Akali’s AD/AP particles were misaligned on her hands for Classic skins.
  • Fixed a bug where Akali’s Q mark did not display its Heal VFX if her passive was active.
  • Fixed a bug where Anivia’s Q tooltip did not show the slow duration.
  • Fixed a bug where Kassadin’s Passive tooltip did not accurately reflect that Kassadin gains Attack Speed based on damage mitigated.
  • Fixed a bug where Lee Sin’s Q tooltip did not clarify its damage cap to monsters.
  • Fixed a bug where Leona’s Q tooltip did not show the accurate stun duration.
  • Fixed a bug where Soraka’s W tooltip did not show the accurate Armor buff duration.
  • Fixed various bugs where tooltip values and ability data were hardcoded instead of referencing the appropriate data values.
  • Fixed a bug where Fiddlesticks’s Dark Wind could interrupt his attack animation every time it bounced
  • Fixed a bug where Amumu’s Bandage Toss didn’t scale with Cooldown Reduction.
  • Fixed a bug where the Strength of Spirit Mastery required players to invest 3 points into Expanded Mind.
  • Fixed a tooltip bug with Energy Regeneration Seals not mentioning that it was per 5 seconds.
  • Fixed multiple text box bugs in the Classic Home Page.
  • Fixed sorting bugs with Portraits in the Classic Store.

Augments

  • Missile Amount: 1 / 2 / 3 / 4 based on crit chance1 / 2 / 3 based on crit chance

Bugfixes

  • Fixed a bug where Squishy Slappy Grab triggered immediately after Sion died instead of refreshing after 35 seconds.
  • Fixed a bug where Stuck in Here With Me triggers after Mordekaiser’s (R) ended.
  • Fixed a bug where Echo Cast clone will cast spells in the wrong direction after reconnecting.
  • Fixed a bug where Archmage put ammo spells on cooldown when casting other spells.
  • Fixed a bug where teammates' burn and damage over time also grant Gold after Blood Money Burn triggers.
  • Fixed a bug where High Roller failed to trigger on certain champions.

Champions

  • Cooldown: 13 / 12 / 11 / 10 / 9s15 / 14 / 13 / 12 / 11s

Items

  • Heal and Shield Power: 12%10% (removed Arena Mod)

Augments

  • Duration: 3s / 6s4s / 8s

Die Patchnotes werden automatisch aus Riots offiziellen League-of-Legends-Patchnotes zusammengefasst. RandomPick wird nicht von Riot Games unterstützt.