Azir splash art
Azir

Azir

the Emperor of the Sands

MidMageMarksman

Lore

Azir was a mortal emperor of Shurima in a far distant age, a proud man who stood at the cusp of immortality. His hubris saw him betrayed and murdered at the moment of his greatest triumph, but now, millennia later, he has been reborn as an Ascended being of immense power. With his buried city risen from the sand, Azir seeks to restore Shurima to its former glory.

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Abilities

Shurima's LegacyP

Shurima's Legacy

Azir can summon the Disc of the Sun from the ruins of allied or enemy turrets.

Conquering SandsQ

Conquering Sands

CD 14/12/10/8/6sCost 70/80/90/100/110Range 740

Azir sends all Sand Soldiers towards a location. Sand Soldiers deal magic damage to enemies they pass through and apply a slow for 1 second.

Arise!W

Arise!

CD 1.5sCost 40/35/30/25/20Range 525

Azir summons a Sand Soldier to attack nearby targets for him, replacing his basic attack against targets within the soldier's range. Their attacks deal magic damage to enemies in a line.

Shifting SandsE

Shifting Sands

CD 22/20.5/19/17.5/16sCost 60Range 1100

Azir shields himself briefly and dashes to one of his Sand Soldiers, damaging enemies. If he hits an enemy champion, he instantly readies a new Sand Soldier for deployment and halts his dash.

Emperor's DivideR

Emperor's Divide

CD 120/105/90sCost 100Range 250

Azir summons a wall of soldiers which charge forward, knocking back and damaging enemies.

Base Stats

Health
575
Health / level
108
Armor
25
Magic resist
30
Attack damage
56
Attack speed
0.625
Move speed
330
Attack range
525

Playing as Azir

  • Be careful about putting down both of the soldiers stored by Arise! Unless you're going all-in, always have a soldier in your back pocket if you need to escape over a wall or if you misposition your other soldier and need damage now.
  • In the lane, try to position your soldiers between the enemy's minions and the enemy champion. This way you can use them both to last hit and to project threat onto your lane opponent.
  • Think of Emperor's Divide as a defensive ability first and foremost. Use it when the enemy engages on you or your allies. Remember that your team can walk through the soldiers summoned by Emperor's Divide and use this to your advantage when enemy melee champions engage on you.
  • Be a bird!

Playing against Azir

  • Azir relies on his soldiers to deal damage and can only move them so often. Try to capitalize on windows of time when his soldiers are stationary.
  • Azir has immense damage over a prolonged amount of time but lacks the upfront burst of other mages. Try to burst him out before he can turn a confrontation around.
  • Try to think of Sand Soldiers as fire. Don't stand in the fire.