Patch 26.13

Patch Notes

Every champion buff, nerf and adjustment from the latest League of Legends patch, with Riot's balance rationale.

Read the full official notes on leagueoflegends.com ↗

Champions (17)

Aphelios

Aphelios

Since his nerfs earlier this year, Aphelios has fallen in priority and win rate. With some power budget freed up, we're pulling back on some of those earlier nerfs to highlight each gun's unique strengths.

Calibrum

  • Passive Mark Damage: 15 (10% bonus AD)15 (15% bonus AD)

Severum

  • Q - Onslaught Damage: 19 / 24.25 / 29.5 / 34.75 / 40% Total AD Dmg per attack20 / 25.25 / 30.5 / 35.75 / 41% Total AD Dmg per attack

Infernum

  • Q - Duskwave Damage: 20 - 110 (Level 1 - 18) (10 - 16% bonus AD)20 - 110 (Level 1 - 18) (15 - 21% bonus AD)

Crescendum

  • Q - Sentry Damage: 35 - 125 (Level 1 - 18) (30 - 48% bonus AD)35 - 125 (Level 1 - 18) (34 - 52% bonus AD)
Bard

Bard

Bard has been a tanky roaming meta staple for much of the season, so we're trimming his damage so tank Bard doesn't get to hit nearly as hard without investing in AP.

Passive - Traveler's Call

  • Damage Per Meep: 35 (+10 per 5 Chimes) (+40% AP)30 (+6 per 5 Chimes) (+40% AP)
Brand

Brand

Brand continues to dominate bot lane for most players, so we're nerfing his early passive detonation damage while offsetting some of that hit for more skilled players and supports through mana tuning.

Base Stats

  • Base Mana Regeneration: 911

Passive - Blaze

  • Detonation Damage: 8 - 12% (Levels 1 - 17) (+2% per 100 AP)6 - 12% (Levels 1 - 18, scaling above 18) (+2% per 100 AP)

E - Conflagration

  • Mana Cost: 70 / 75 / 80 / 85 / 9090
Cassiopeia

Cassiopeia

Cassiopeia has risen to the top of pro play presence, even before our 26.12 nerfs to her major competition. We would like to preserve some of her unique strengths, like her rewarding laning and slippery speed, but she should have a less gigantic health bar for when opponents actually lock her down!

Base Stats

  • Health per level: 10498
Draven

Draven

As the marksman meta has evolved around crit, on-hit, and caster builds, Draven has fallen behind. We're buffing his heavy-AD pattern instead of trying to redirect his itemization.

E - Stand Aside

  • Cooldown: 18 / 17 / 16 / 15 / 14s16 / 15 / 14 / 13 / 12s

R - Whirling Death

  • Damage Reduction on Enemy Hit: -8% multiplicatively, down to 40% (at 11 hits)-5%, down to a minimum of 50% (at 14 hits)
Kai'Sa

Kai'Sa

Kai'Sa has struggled to get through lane and find her big Killer Instinct moments, so we're buffing her fallback W pattern early and her later-game backline dive threat.

W - Void Seeker

  • Cooldown: 22 / 20 / 18 / 16 / 1420 / 18.5 / 17 / 15.5 / 14

R - Killer Instinct

  • Shield: 70 / 90 / 110 (+90 / 135 / 180% AD) (+120% AP)100 / 150 / 200 (+90 / 135 / 180% AD) (+120% AP)
K'Sante

K'Sante

K'Sante has been a major beneficiary with Doran's Helm entering the mix in Season 2, so we're lightly tapping down his early reliability while still rewarding successful all-ins.

E - Footwork

  • Shield: (80 / 120 / 160 / 200 / 240) (+15% bonus health)(70 / 112.5 / 155 / 197.5 / 240) (+13.5% bonus health)
LeBlanc

LeBlanc

We want to better reward LeBlanc players for landing some of her less guaranteed damage, rather than giving her more gank or lane support—both of which she does really well already.

R - Mimic

  • RQ1 / RE1 Damage: 70 / 140 / 21070 / 150 / 230
  • Mark / Root Damage: 140 / 280 / 420140 / 300 / 460
  • RW Damage: 150 / 300 / 450150 / 315 / 480
Olaf

Olaf

Olaf used to be a staple in the jungle but has been out of favor for a while now, despite our earlier attempts this season to help him out. We are looking to give him a bit more power to entice him back into the wilderness.

Q - Undertow

  • Monster Bonus Physical Damage: 20 / 35 / 50 / 65 / 8020 / 45 / 70 / 95 / 120
Poppy

Poppy

Jungle class diversity has been dominated almost exclusively by fighters for a while now, and we think Poppy is a good pick for a tankier counter option into many of the fighter junglers at the top of the meta. This buff is aimed at her jungle clear and gank windows while minimizing top and support impact.

Q - Hammer Shock

  • Monster Damage Cap: 50 / 80 / 110 / 140 / 17075 / 105 / 135 / 165 / 195
Qiyana

Qiyana

Another class that's underrepresented in the jungle is assassins. We feel Qiyana is a great choice for a buff as she's recently been on the lower end of balanced in the jungle, so we're giving her a jungle-focused buff to help bring her back without meaningfully juicing mid lane.

Q - Edge of Ixtal

  • Monster Damage: 155%175%
Rek'Sai

Rek'Sai

Rek'Sai's combination of dueling power and mobility has made her too successful at high ranks, so we're shaving down her early-to-mid burst windows while preserving her unique map movement and longer fight pattern.

E - Furious Bite / Tunnel

  • Physical Damage: 80 / 108 / 136 / 164 / 192 (64% bonus AD)70 / 95 / 120 / 145 / 170 (60% bonus AD)
  • Bonus True Damage: 125%120%
Rumble

Rumble

Rumble has been an extremely reliable blind-pick top laner for a long time, so we're lowering some of his early staying power and base damage while keeping his scaling pattern intact.

Q - Flamespitter

  • Damage: 60 / 85 / 110 / 135 / 160 (100% AP)50 / 75 / 100 / 125 / 150 (105% AP)
Senna

Senna

Senna players have moved over to a much stronger Bot lane farming pattern, so we're softening her farming and Shiv synergy while also tuning her DPS around having access to more souls. The Doran's Helm nerf should do the rest of the work necessary to get her to the right power level between roles.

Passive - Absolution

  • Soul Drop Chance (Senna Kill): 10%5%
  • Soul Drop Chance (Ally Kill): 28%32%
  • Crit Damage: -10% (180% / 27% with IE)-15% (170% / 25.5% with IE)

Q - Piercing Darkness

  • Cooldown Refund: On HitOn Attack
Sion

Sion

Sion has been resilient in both solo queue and pro play for a long time, so we're weakening some of his reliable early lane power and resource access without decimating his core tank fantasy.

Q - Decimating Smash

  • Min Damage: 40 / 60 / 80 / 100 / 12030 / 45 / 60 / 75 / 90

W - Soul Furnace

  • Mana: 65 / 70 / 75 / 80 / 8575 / 80 / 85 / 90 / 95
Vex

Vex

We feel Vex has had less of an impact in her games than we think she should, so we're giving her a quality of life buff that should make her reset pattern feel smoother so she can have more pop off giga plays.

E - Looming Darkness

  • Cooldown: 13s12s

R - Shadow Surge

  • Reset Time Window: 6s8s
Zaahen

Zaahen

Zaahen is already seeing more play across audiences, so we're giving him more room to fish for his early trade patterns and engage in mid game skirmishes without raising his scaling ceiling.

W - Dreaded Return

  • Cooldown: 16 / 15 / 14 / 13 / 1214 / 13.5 / 13 / 12.5 / 12

Items & Other (2)

Doran's Helm

We overshot a bit with the 26.11 Doran's Helm buff, so we're tapping it back down while keeping the base health high and targeting the users it's overperforming on.

Imperial Mandate

Imperial Mandate

Imperial Mandate has landed softly, and the build path has been too awkward for many of its likely users, especially supports. We're smoothing out the path and shifting some of its power accordingly.

Augments

  • Tier: GoldPrismatic

Bugfixes

  • Fixed a bug where The Biggest Snowball Ever was dealing double damage to the target.
  • Fixed a bug where missing Health damage was calculated incorrectly.
  • Fixed a bug where two players having Pat on the back can result in infinite shields

Augments

  • Now counts as a burn source when gaining Red Buff from an ally leveling this augment.

Champions

  • Passive Damage: 12 - 4215 - 45
  • Passive Health on Hit: 6 - 1210 - 25
  • Human E Stun Duration: 1.6 - 2.41.9 - 2.5
  • Spider E Damage and Healing Amp: 40% - 100%60% - 120%

Items

  • Grants 2 random Gold Stat Shards.
  • Only offered to those dedicated to their craft.

Guests of Honor

  • Lamb Revives: 21

Systems

  • Round Type: Gold roundAugment round

Patch notes are summarised automatically from Riot's official League of Legends patch notes. RandomPick isn't endorsed by Riot Games.